Video Games: Writing, World-Building (Q3300)

15 credits, Level 6

Autumn teaching

You have learned a great deal about how to make video games, so let’s concentrate on what to make and – more importantly – why?

As the barriers to game development come down, the number of available games increases. The meaning of games is therefore of increasing importance. A compelling story, intriguing characters and a sense of purpose – of meaning – behind the games will inspire your players. We also want to harness your creativity.

In this module, we will assess some of the fundamentals of writing for games, including:

  • understanding interactive narratives and choice architecture when designing a story
  • the game imaginary including its world, characters, wonders and conflicts
  • communicating clearly using Game Design Documents (GDD).

We regularly review our modules to incorporate student feedback, staff expertise, as well as the latest research and teaching methodology. We鈥檙e planning to run these modules in the academic year 2026/27. However, there may be changes to these modules in response to feedback, staff availability, student demand or updates to our curriculum.

We鈥檒l make sure to let you know of any material changes to modules at the earliest opportunity.

Courses

This module is offered on the following courses: